![]() Practically everything can be stored here that can also be loaded by trailer and in detail would be the following: * And anything else I forgot to mention □Įxplanation of the two multi-fruit silos: * Ball trigger for the three storage bunkers of the feeding robot (cow shed). * Farm silo converted to multi-fruit incl. * Fast food restaurant as an additional point of sale for crops and produce. * Pizzeria as additional sales point for harvest and production goods at the nearby lake. * Restaurant as additional sales point for harvest and production goods at the nearby lake. * Muesli factory as additional production building. * Oil mill as an additional production building. * Sugar factory as an additional production building. * Tailor’s shop as additional production building directly next to the spinning mill. additional tanks, large mule silo NL16-22-16000 Multifrucht, large truck scale, large fuel tank, large driving silo, workshop, two shelters with back wall, large hall, shelter with solar roof, bulk material hall, Kärcher. automatic feeder and manure heap superstructure, large pigsty, large sheep pen, large chicken coop, large horse stable, three large greenhouses incl. numerous extensions.Īnd here now some data, what was changed or rebuilt. Here now from me a rebuild of the Haut-Beyleron incl. *Empty tools first.Ferme-Beyleron v1.0 / Multi-Silo / Vineyard etc.Ĭhangelog of Ferme-Beyleron v1.0 (The map was tested extensively in the SP and on the Dedi and the log is error-free – except GIANTS bugs) "removeAllSalt" = Clears the map of any Salt (uninstall). "removeAllSnow" = Clears the map of all Snow (uninstall). "trimAllGrass" = Trims all Grass on the entire map. "toggleSnowKeys" = Enables/disables the keyboard inputs. "toggleSnowWeather" = Toggles the visual Snowfall, ambient sound and window wipers. "stopSnow" = Stop the Snow adding Process. "addSnow" = Starts adding another heavy layer of Snow to the map. * If 'Seasons' is detected this mod will be disabled. ![]() This is an alternative to the 'Seasons' mod. Time remaining is calculated based on time passed vs percentage of completion, upon reaching near 10% the 'Time remaining' will be accurate. Weather and Snow filltypes do not affect fields, plant growth, or AI, including the ability to harvest a field covered in snow. Snow Weather is active while snow is being added, you can also toggle it on/off at anytime. (optional via settings.xml)īy default all grass will be cut where snow is placed. Optionally you can install the first wave of snow within 1 minute by using your entire CPU, however the game will be very slow (fps) while this runs, so it is by default disabled. ![]() Starting from the center of the map, a wave of snow will be added in both N/S directions until the map is full.ĭepending on map size it will take roughly 30mins to complete, which gives you just enough time to get your vehicles out of the way and to move standing filltypes (if needed). Snow is added to the game in the form of waves. SnowFX (custom snow particle system for wheels) ![]() Snow Weather (does not affect ground or gameplay)
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